“Some men see things as they are, and ask why. I dream of things that never were, and ask why not.” Robert Kennedy
The MCLWS
In the last four years we looked at what was common to essentially all lottery playing systems and analyzed those elements and found what was true and proven. From there we started to build what we hoped might be a most comprehensive lottery playing 21st century system whose employment might provide greatly improved odds for profitability as a result of being contracted by a 3rd party client seeking numerical and data ETL (Extraction Transformation Loading) and analysis.
Why “Lottery”? A get-rich quick scheme? Absolutely not as the lottery component was allocated after the initial design of the Company’s development of its Simulation of Quantum Principles Programming (SQPP).
The SQPP was created to engage super-positioning, point-state, coherence, state collapse, entanglement probability and predictability, to challenge the claim that “random” is necessarily always “random”.
Presently the Company can now mimic some nuances of the quantum process for predictions/analysis of larger data sets providing unlimited applications that prove challenging in classic computing systems.
Whereas the simulation of quantum principles programming can be applied for various known and as yet unknown application(s) as well as for academic instruction purposes the methodology was focused on certain assertions and a large enough random data set was needed for our purposes.
We could write scripts and algorithms to create a random data set, however, a computer-generated random set is not accurate and basic environmental attributes define the “randomness” in the program.
Something more classical was needed.
After much discussion, a “random” lottery game would provide a perfect sample for analysis.
Then, multiple state and country lottery data could be introduced to confirm that our initial findings were not connected to any “fluke” due to the data set selected.
The Company researched and analyzed the winning combinations* in lotteries worldwide over the last fifty years and discovered that while there is “probability” that says for any given drawing each number and therefore any set of numbers has the same chance of being drawn, our analysis showed a “predictability” discovered through a simple frequency of hits charting that is however incredible, absolutely proof positive proven.
*A winning combination is that single set – or combination – of the numbers that won any given drawing’s jackpot. For example: On January 7, 2021 the winning numbers in Florida’s Fantasy Five lottery game were 6,7,14,23,32. This set of numbers (6,7,14,23,32) is considered as the winning combination.
KREBSoft, Inc. then developed a unique application of the proven frequency of hits charting of each number (that establishes a certain predictability founded in the application of the simulated quantum principals programming) in a closed lottery game.
Additionally in applying the Simulation of Quantum Principals application, our programmers inputted more than eighty review considerations using the most up to date technology.
Furthermore we looked at a compilation of all lottery facts (and myths) and began comparing our findings with past research.
The most outstanding (and applicable for being profitable playing lotteries) information was the company’s discovery that there are certain patterns in the winning combinations in all lotteries.
In fact all lotteries have the same exact (12) patterns in their winning combinations.
With this information the Company theorized that an effective and proven guide designed for even the average individual player to be significantly profitable in playing certain lotteries, might be possible.
The next step was to take those winning patterns and with integrating them into the frequency of hits charting, figure out how to apply them in a profit-making lottery playing system.
After more than a year and a half of many trials we were successful in creating a practical and continuously profitable (and easy to use) methodology (system) and named it the complete MCLWS Guide.
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Next was to truly test our system
Our programmers developed the ability for us to practice play fourteen different US lotteries from small pick four numbers games (Montana’s Big Sky and Washington state’s Match 4) up to pick six numbers lotteries, and lotto games with an extra/lucky/bonus ball, for example the Powerball game.
We soon learned that the biggest lotto games and particularly those that require an extra or bonus or lucky ball to win the jackpot were at the time beyond our reach.
Even with proven odds reducing methods (we successfully reduced up to 92% of the odds in the biggest jackpot games), there are simply too many possible combinations to guarantee that the player could proof positive be continuously profitable playing the biggest lotto games.
However we also learned in the lotto games that were these draw games; a pick four numbers game (Washington and Montana), a pick five numbers game with up to forty-three numbers in the group or field of numbers to choose from, and the pick six numbers games with up to forty-nine numbers in the group or field of numbers to choose from, we were most significantly successful.
We then compared our MCLWS playing to simple random playing and were pleased to learn that the chances of winning by playing the MCLWS new way were increased by no less than 6800%.
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Product Launch
The Company has created a proprietary website to serve as the main platform for marketing sales of the complete MCLWS Guide.
Following an initial phase 1 launch, limited to select demographics, the Company will be offering a wide release to the greater public of the complete MCLWS Guide primarily through its website www.How2winlotteries.com .
A price point is considered then at $869 with a possible introductory limited time offer of $649.
The phase 1 launch is designed to test popularity and early marketing results including asking the consumers as part of a nearly free pre-introductory cost ($129) to share with the Company their successes, questions and permission to secure testimonials.
With this data secured the Company has planned agreements with marketing companies with their commissions being revenue shared only.
IN THE WORKS
Free Energy Generator (FEG)
KREBSoft, Inc continues to grow through the expansion of its early development of original conceptual ideas.
On an immediate and presently applicable level, the development of original conceptual designs includes a particular prototypical design for the creation of a device for free electricity generation (FEG).
The FEG generator is designed to produce units providing 100% free energy to homes, businesses, schools and anywhere electricity is used, without solar, coal, gas, oil or wind.
FEG integrates with the company’s continual motion/reciprocal feedback designs by utilizing a practical application internally created based on established and exploratory self-propagating principals.
The company is currently developing a working prototype which generates electricity and does not leave any carbon footprint or deplete resources and is expected to have its first successful prototype completed by early 2021.
“Whether you think you can or think you can’t you are right.” Henry Ford
Intelligent Virtual Assistant
KREBSoft has completed successful development and product creation of its Artificial Intelligence (AI), Machine Learning (ML), Sentiment Analysis (SA) and Natural Language Processing (NLP) avenue.
This Virtual Assistant allows first to nth tier of user dialog experience and can be as introductory as desired to integration with DialogFlow, AWS, Google, and other pertinent APIs.
Additionally the Company’s Virtual Assistant has exclusive features that KREBSoft Inc. has invested in personally.
The global intelligent virtual assistants market size is expected to reach USD 25.63 billion by 2025 and 45.1 billion by 2027. It is anticipated to expand at a CAGR of 40.4% during the forecast period.
Increasing smart homes, usage of smartphones coupled with growing demand for home assistance and automation in customer service sectors is projected to drive the demand for IVA.
Organizations across all vertical segments have been benefiting from virtual assistant technology. Large enterprises have widely adopted the technology and are becoming the primary point of engagement with an enterprise.
“Chatbots” and smart speakers listen, recognize, and respond to the individuals’ requirements and assist them in various tasks. Thus, the devices are gaining popularity among the consumers for a variety of functions such as calling, shopping, reminders, setting the alarm, music streaming, and consulting. “Chatbot” has enabled ease of accessibility in medical, banking, retail, education, e-commerce, travel, and hospitality sectors.
IVA assists in simplifying human efforts in making processes efficient, which is highly beneficial for all organizations. The IVA implementation has resulted in achieving productivity, work quality, and has reduced the risk in scaling operations. Thus, there has been an increased adoption of the device across several applications, including retail, BFSI, healthcare, automotive, consumer electronics, IT and Telecom, education, and travel and hospitality.